Course Details
Course Code: |
FA8013 |
Course Title:
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Digital Cinematics
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Short Title:
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Course Level:: |
Level 8 |
Valid From:: |
2024/2025 Sem 1 |
Owner: |
School of Creative Media
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Assessment Method: |
Achievement |
Course Aim |
To equip students with the knowledge and skills to create professional-quality cinematics using the latest advancements in game engines. Students will gain a strong understanding of the core principles of cinematography, including framing, composition, lighting, camera movement, and storytelling, and they will learn how to apply these principles within a chosen game engine, mastering the software's tools for creating environments, characters, animation, visual effects, and rendering techniques specifically for cinematic presentations for video games, film trailers, or even as standalone short films.
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CILO |
On Completion of this course, the learner will be able to |
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Learning Outcome Description |
1 |
Demonstrate critical knowledge and understanding of game engines' capabilities for cinematics creation, including advanced rendering features, real-time ray tracing, and material editing. |
2 |
Use specialised skills to create a high-quality cinematic projects showcasing their comprehensive skills in pre-production, production, and post-production using a game engine. This could be a standalone short film, a game trailer, or another cinematic format. |
3 |
Critically evaluate own work and effectively reflect on the technologies and techniques used in creating cinematics using real-time game engines and possible future improvements. |
No Other Controlled Assessments |
The institute reserves the right to alter the nature and timings of assessment
Affiliated Entities
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Entity Code |
Entity Title |
Entity Version |
Entity Type |
BFA8802
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Bachelor of Arts in Animation and Visual Effects
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1
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Programme
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